DirectX SDK

IDirect3DDevice7::EndStateBlock

The IDirect3DDevice7::EndStateBlock method signals Direct3D to stop recording a device state block and retrieve a handle to the state block.

HRESULT EndStateBlock( 
  LPDWORD lpdwBlockHandle 
); 

Parameters

lpdwBlockHandle
Address of a variable to be filled with the handle to the completed device state block. This value is used with the IDirect3DDevice7::ApplyStateBlock and IDirect3DDevice7::DeleteStateBlock methods.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values:

D3DERR_NOTINBEGINSTATEBLOCK
DDERR_INVALIDPARAMS

Remarks

This method was introduced with the IDirect3DDevice7 interface.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 7.0.
  Header: Declared in d3d.h.

See Also

IDirect3DDevice7::ApplyStateBlock, IDirect3DDevice7::BeginStateBlock, IDirect3DDevice7::CaptureStateBlock, IDirect3DDevice7::CreateStateBlock, IDirect3DDevice7::DeleteStateBlock, State Blocks