DirectX SDK

D3DTEXTUREADDRESS

The D3DTEXTUREADDRESS enumerated type describes the supported texture-addressing modes when setting them with the D3DTSS_ADDRESS, D3DTSS_ADDRESSU, and D3DTSS_ADDRESSV texture-stage states.

typedef enum _D3DTEXTUREADDRESS { 
    D3DTADDRESS_WRAP         = 1, 
    D3DTADDRESS_MIRROR       = 2, 
    D3DTADDRESS_CLAMP        = 3, 
    D3DTADDRESS_BORDER       = 4,
    D3DTADDRESS_FORCE_DWORD  = 0x7fffffff, 
} D3DTEXTUREADDRESS; 
D3DTADDRESS_WRAP
Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
D3DTADDRESS_MIRROR
Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
D3DTADDRESS_CLAMP
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
D3DTADDRESS_BORDER
Texture coordinates outside the range [0.0, 1.0] are set to the border color, which is a new render state corresponding to D3DRENDERSTATE_BORDERCOLOR in the D3DRENDERSTATETYPE enumerated type.
D3DTADDRESS_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

For information about using the D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states, see Textures.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 2.0 or later.
  Header: Declared in d3dtypes.h.

See Also

D3DRENDERSTATETYPE