D3DTEXTUREADDRESS
The D3DTEXTUREADDRESS enumerated type describes the supported texture-addressing modes when setting them with the D3DTSS_ADDRESS, D3DTSS_ADDRESSU, and D3DTSS_ADDRESSV texture-stage states.
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREADDRESS;
- D3DTADDRESS_WRAP
- Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
- D3DTADDRESS_MIRROR
- Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
- D3DTADDRESS_CLAMP
- Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
- D3DTADDRESS_BORDER
- Texture coordinates outside the range [0.0, 1.0] are set to the border color, which is a new render state corresponding to D3DRENDERSTATE_BORDERCOLOR in the D3DRENDERSTATETYPE enumerated type.
- D3DTADDRESS_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
For information about using the D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states, see Textures.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.
See Also
D3DRENDERSTATETYPE