DirectX SDK |
The D3D_OVERLOADS constructors for the D3DTLVERTEX structure offer a convenient way for C++ programmers to create transformed and lit vertices.
_D3DTLVERTEX() { } _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; color = _color; specular = _specular; tu = _tu; tv = _tv; }
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.