DirectX SDK

D3DLIGHTINGCAPS

The D3DLIGHTINGCAPS structure describes the lighting capabilities of a device. This structure is a member of the D3DDEVICEDESC7 structure.

typedef struct _D3DLIGHTINGCAPS { 
    DWORD dwSize; 
    DWORD dwCaps; 
    DWORD dwLightingModel; 
    DWORD dwNumLights; 
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; 

Members

dwSize
Size, in bytes, of this structure. This member must be initialized before the structure is used.
dwCaps
Flags describing the capabilities of the lighting module. The following flags are defined:
D3DLIGHTCAPS_DIRECTIONAL
Supports directional lights.
D3DLIGHTCAPS_GLSPOT
Not used.
D3DLIGHTCAPS_POINT
Supports point lights.
D3DLIGHTCAPS_SPOT
Supports spotlights.
dwLightingModel
Flags defining whether the lighting model is RGB or monochrome. The following flags are defined:
D3DLIGHTINGMODEL_MONO
Monochromatic lighting model.
D3DLIGHTINGMODEL_RGB
RGB lighting model.
dwNumLights
Number of lights that can be handled.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 2.0 or later.
  Header: Declared in d3dcaps.h.