DirectX SDK |
The D3DFVF_TEXCOORDSIZEn macros construct bit patterns that are used to identify texture coordinate formats within a flexible vertex format description. The results of these macros can be combined within a flexible vertex format description by using the OR operator.
D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
The following flexible vertex format description identifies a vertex format that has a position, a normal, diffuse and specular colors, and two sets of texture coordinates. The first set of texture coordinates includes a single element, and the second set includes two elements:
DWORD dwFVF; dwFVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEXCOORDSIZE1(0) | \\ Uses 1-D texture coordinates for texture coordinate set 1 (index 0) D3DFVF_TEXCOORDSIZE2(1); \\ And 2-D texture coordinates for texture coordinate set 2 (index 1).
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dtypes.h.