D3DVERTEXBUFFERDESC
The D3DVERTEXBUFFERDESC structure describes the properties of a vertex buffer object. This structure is used with the IDirect3D7::CreateVertexBuffer and IDirect3DVertexBuffer7::GetVertexBufferDesc methods.
typedef struct _D3DVERTEXBUFFERDESC {
DWORD dwSize;
DWORD dwCaps;
DWORD dwFVF;
DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
Members
- dwSize
- Size of this structure, in bytes. This member must be initialized before the structure is used.
- dwCaps
- Capability flags that describe the vertex buffer and identify whether the vertex buffer can contain optimized vertex data. This parameter can be any combination of the following flags:
- (none)
- The vertex buffer should be created in whatever memory the driver chooses, to allow efficient read operations.
- D3DVBCAPS_DONOTCLIP
- The vertex buffer cannot contain clipping information.
- D3DVBCAPS_OPTIMIZED
- The vertex buffer can contain optimized vertex data. (This flag is not used when creating a new vertex buffer.)
- D3DVBCAPS_SYSTEMMEMORY
- The vertex buffer should be created in system memory. Use this capability for vertex buffers to be rendered by using software devices (MMX and RGB devices).
- D3DVBCAPS_WRITEONLY
- Informs the system that the application only writes to the vertex buffer. Using this flag enables the driver to choose the best memory location for efficient write operations and rendering. Attempts to read from a vertex buffer that is created with this capability can result in degraded performance.
- dwFVF
- A combination of flexible vertex format flags that describes the vertex format of the vertices in this buffer.
- dwNumVertices
- The maximum number of vertices that this vertex buffer can contain. The maximum number of vertices allowed is D3DMAXNUMVERTICES (0xFFFF).
Remarks
Software devices—MMX and RGB devices—cannot render from a video memory (local or nonlocal) vertex buffer. If you want to render a vertex buffer, using a software device, the vertex buffer must exist in system memory. Hardware devices can render from system memory or video memory vertex buffers.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 6.0 or later.
Header: Declared in d3dtypes.h.
See Also
Vertex Buffer Descriptions, Vertex Buffers