DirectX SDK |
The D3DVERTEX structure defines an untransformed and unlit vertex (model coordinates with normal direction vector).
typedef struct _D3DVERTEX { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; union { D3DVALUE nx; D3DVALUE dvNX; }; union { D3DVALUE ny; D3DVALUE dvNY; }; union { D3DVALUE nz; D3DVALUE dvNZ; }; union { D3DVALUE tu; D3DVALUE dvTU; }; union { D3DVALUE tv; D3DVALUE dvTV; }; } D3DVERTEX, *LPD3DVERTEX;
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.