DirectX SDK |
The IDirect3DDevice7::BeginStateBlock method signals Direct3D to begin recording a device state block.
HRESULT BeginStateBlock();
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
D3DERR_INBEGINSTATEBLOCK |
DDERR_OUTOFMEMORY |
This method was introduced with the IDirect3DDevice7 interface.
Applications can ensure that all recorded states are valid by calling the IDirect3DDevice7::ValidateDevice method prior to calling this method.
The following methods can be recorded in a state block (that is, after calling IDirect3DDevice7::BeginStateBlock and before IDirect3DDevice7::EndStateBlock):
The ordering of state changes in a state block is not guaranteed. If the same state is specified multiple times in a state block, only the last value is used.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::ApplyStateBlock, IDirect3DDevice7::EndStateBlock, IDirect3DDevice7::CaptureStateBlock, IDirect3DDevice7::CreateStateBlock, IDirect3DDevice7::DeleteStateBlock, State Blocks