DirectX SDK |
The D3DTEXTUREMIPFILTER enumerated type defines texture mipmap filtering modes for a texture stage.
typedef enum _D3DTEXTUREMIPFILTER { D3DTFP_NONE = 1, D3DTFP_POINT = 2, D3DTFP_LINEAR = 3, D3DTFP_FORCE_DWORD = 0x7fffffff, } D3DTEXTUREMIPFILTER;
Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MIPFILTER value as the second parameter and one of the members of this enumeration as the third parameter.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 6.0 or later.
Header: Declared in d3dtypes.h.