DirectX SDK

D3DTEXTUREMAGFILTER

The D3DTEXTUREMAGFILTER enumerated type defines texture-magnification filtering modes for a texture stage.

typedef enum _D3DTEXTUREMAGFILTER {
    D3DTFG_POINT        = 1,  
    D3DTFG_LINEAR       = 2,  
    D3DTFG_FLATCUBIC    = 3,  
    D3DTFG_GAUSSIANCUBIC= 4,  
    D3DTFG_ANISOTROPIC  = 5,  
    D3DTFG_FORCE_DWORD  = 0x7fffffff,  
} D3DTEXTUREMAGFILTER;
D3DTFG_POINT
Point filtering. The texel with coordinates nearest to the desired pixel value is used.
D3DTFG_LINEAR
Bilinear interpolation filtering. A weighted average of a 2×2 area of texels surrounding the desired pixel is used.
D3DTFG_FLATCUBIC
Not currently supported; do not use.
D3DTFG_GAUSSIANCUBIC
Not currently supported; do not use.
D3DTFG_ANISOTROPIC
Anisotropic texture filtering. Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.
D3DTFG_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MAGFILTER value as the second parameter and one of the members of this enumeration as the third parameter.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 6.0 or later.
  Header: Declared in d3dtypes.h.

See Also

D3DTEXTUREMINFILTER, D3DTEXTUREMIPFILTER, Texture Filtering