| DirectX SDK |
The D3DSTENCILOP enumerated type describes the stencil operations for the D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILZFAIL, and D3DRENDERSTATE_STENCILPASS render states.
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
Stencil-buffer entries are integer values ranging from 0 through 2n –1, where n is the bit depth of the stencil buffer.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 6.0 or later.
Header: Declared in d3dtypes.h.