DirectX SDK |
This topic pertains only to application development in C++. See Direct3D Immediate Mode Visual Basic Samples.
This sample shows how to use multitexturing and multipass techniques to create some complex lighting effects. It shows a light swinging in a room, which dynamically lights up the walls and ceiling as the light moves.
Source: (SDK root)\Samples\Multimedia\D3dim\Src\LightMap
Executable: (SDK root)\Samples\Multimedia\D3dim\Bin\Lightmap.exe
On the Options menu, choose between multipass and multiple-texture blending. The latter is not available if your hardware does not support it.
Press F1 to see other available commands, or choose from the menu.
There is no true lighting in this sample—everything is done with light maps. Light maps are extremely useful in games because they are much faster than real lighting. In addition, real lighting is calculated only at the vertices, so highly tessellated meshes are required.