DirectX SDK |
This topic pertains only to application development in C++. See Direct3D Immediate Mode Visual Basic Samples.
The BumpWaves sample simulates reflections off waves, using bump mapping.
Source: (SDK root)\Samples\Multimedia\D3dim\Src\BumpWaves
Executable: (SDK root)\Samples\Multimedia\D3dim\Bin\BumpWaves.exe
Press F1 to see available keystroke commands, or choose from the menu.
Your graphics hardware might not support bump mapping; if not, Direct3D displays a message to that effect when you attempt to run this sample. The solution is to enable the reference rasterizer. You can do so by running (SDK root)\Samples\Multimedia\D3dim\Bin\Enablerefrast.reg.
For more information, see Bump Mapping and the BumpEarth Sample.
The sample was built using the Direct3D sample framework.