DirectX SDK |
This topic pertains only to application development in C++. See Direct3D Immediate Mode Visual Basic Samples.
This sample loads a 3-D object and renders it, using a sphere map.
Source: (SDK root)\Samples\Multimedia\D3dim\Src\Spheremap
Executable: (SDK root)\Samples\Multimedia\D3dim\Bin\Spheremap.exe
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The sphere map itself is a special, preconstructed texture map containing a 180-degree view of an environment. Before a frame is rendered, the object's normals are used to compute the texture coordinates for each vertex of the object. When rendered, the object looks as if it reflects the environment.