DirectX SDK

Step 2: Create a Textured Surface

[Visual Basic]

The information in this section pertains only to applications written in C and C++. See Direct3D Immediate Mode Visual Basic Tutorials.

[C++]

Creating a textured surface from a prepared surface entails the following steps:

Texture surface objects are simply DirectDraw surface object. For more information on texture surfaces, see Texture Surface Objects.

Before creating a textured surface, you need to retrieve the device's render target. This process is explained in Step 2.1: Retrieve the Render Target.