DirectX SDK |
The information in this section pertains only to applications written in C and C++. See Direct3D Immediate Mode Visual Basic Tutorials.
The tutorials in this section show how to use Direct3D for common tasks by dividing those tasks into required steps. In some cases, steps are organized into substeps for clarity. The following tutorials are presented here:
Note The sample files in these tutorials are written in C++. If you are using a C compiler, you must make the appropriate changes to the files for them to successfully compile. At the very least, you need to add the vtable and this pointers to the interface methods.
Some comments in the included sample code might differ from the source files in the SDK. Changes are made for brevity only, and are limited to comments to avoid changing the behavior of the code.