DirectX SDK |
The information in this section pertains only to applications written in C and C++. See Direct3D Immediate Mode Visual Basic Tutorials.
At this point, you need to retrieve the device's render target, so that you can use the render target to get a pointer to a DirectDraw object. Then, you need to retrieve the DirectDraw interface, so that you can create a surface.
LPDIRECTDRAWSURFACE7 pddsRender; LPDIRECTDRAW7 pDD; pd3dDevice->GetRenderTarget( &pddsRender ); pddsRender->GetDDInterface( (VOID**)&pDD ); pddsRender->Release();
The preceding code uses the IDirect3DDevice7::GetRenderTarget method to retrieve a pointer to the DirectDraw surface that is being used as a render target. Then, the IDirectDrawSurface7::GetDDInterface method is used to retrieve an interface to the DirectDraw object that was used to create the render target surface.
After retrieving the render target and a pointer to the DirectDraw interface, you can create the surface for your texture. This is explained in Step 2.2: Create the New Surface.