DirectX SDK

Tutorial 3: Using Full-Screen Features

[C++]

This section pertains only to application development in Visual Basic. See DirectDraw C/C++ Tutorials.

[Visual Basic]

This section demonstrates creating a full-screen DirectDraw application. This tutorial is very similar the Tutorial 2: Using Transparency but because it runs in full-screen, the implementation is slightly different. Mainly, instead of re-blitting the back buffer to the primary surface, this tutorial introduces the concept of a complex surface and a flipping chain. The steps to creating a full-screen application are: