DirectX SDK

Step 1: Enumerate and Create the Joystick

[C++]

This topic pertains only to application development in Visual Basic. See DirectInput C/C++ Tutorials.

[Visual Basic]

Because there is no system joystick, in the sense that there can be a system keyboard or mouse, in order to create a DirectInputDevice object for a joystick you first need to obtain an instance GUID, or globally unique identifier. Generally this is done by enumerating the available joysticks, presenting the user with a choice, and then obtaining the information for the selected device.

The following function initializes DirectInput and enumerates attached joysticks:

Dim dx As New DirectX7
Dim di As DirectInput
Dim diDev As DirectInputDevice
Dim diDevEnum As DirectInputEnumDevices
 
Sub InitDirectInput()
    On Error GoTo Error_Out
    
    Set di = dx.DirectInputCreate()
    Set diDevEnum = di.GetDIEnumDevices( _
            DIDEVTYPE_JOYSTICK, DIEDFL_ATTACHEDONLY)
    If diDevEnum.GetCount = 0 Then
        MsgBox "No joystick attached."
        Unload Me
    End If
    
    'Add attached joysticks to the listbox
    Dim i As Integer
    For i = 1 To diDevEnum.GetCount
        Call lstJoySticks.AddItem( _
                diDevEnum.GetItem(i).GetInstanceName)
    Next
    
    ' Get an event handle to associate with the device
    EventHandle = dx.CreateEvent(Me)
    Exit Sub
    
Error_Out:
    MsgBox "Error initializing DirectInput."
    Unload Me
    
End Sub

When the user selects a joystick from the list, the device is created and initialized in the lstJoySticks_Click procedure:

Set diDev = di.CreateDevice(diDevEnum.GetItem( _
        lstJoySticks.ListIndex + 1).GetGuidInstance)
diDev.SetCommonDataFormat DIFORMAT_JOYSTICK
diDev.SetCooperativeLevel Me.hWnd, _
        DISCL_FOREGROUND Or DISCL_NONEXCLUSIVE

The call to DirectInput.CreateDevice takes as its parameter the GUID for a DirectInputDeviceInstance object obtained from the enumeration. Note that like all enumerated collections in DirectX for Visual Basic, the device enumeration is 1-based, so the index is one greater than the index of the selected item in the list box. The list box must also be unsorted.

You must set the data format before attempting to enumerate objects on the device or manipulate its properties.

Next: Step 2: Get Joystick Capabilities