DirectX SDK |
The DirectPlay4.SetGroupName method sets the name of a group after it has been created. Only the computer that created the group can set the name of the group.
object.SetGroupName(GroupId As Long, _ friendlyName As String, _ formalName As String, _ flags As CONST_DPSETFLAGS)
If the method fails, an error is raised and Err.Number may be set to one of the following values:
DPERR_CONNECTIONLOST |
DPERR_INVALIDGROUP |
DPERR_INVALIDOBJECT |
DPERR_INVALIDPARAMS |
DPERR_INVALIDPLAYER |
A DPSYS_SETPLAYERORGROUPNAME system message will be sent to all the other players notifying them of the change unless DPSESSION_NODATAMESSAGES is set in the session description.
DirectPlay4.GetGroupLongName, DirectPlay4.GetGroupShortName, DirectPlay4.Send