DirectX SDK |
The DirectPlay4.AddPlayerToGroup method adds a player to an existing group. A player can be a member of multiple groups. An application can add any player to any group (including players and groups that were not created locally). A group cannot be added to another group by using this method (see DirectPlay4.AddGroupToGroup).
object.AddPlayerToGroup(GroupId As Long, _ playerId As Long)
If the method fails, an error is raised and Err.Number may be set to one of the following values:
DPERR_CANTADDPLAYER |
DPERR_CONNECTIONLOST |
DPERR_INVALIDGROUP |
DPERR_INVALIDPLAYER |
DPERR_NOSESSIONS |
This method returns DPERR_INVALIDPLAYER if the player DirectPlay ID is not a player ID or if the ID is not for a local player.
A DPSYS_ADDPLAYERTOGROUP system message will be generated and sent to all the other players.