DirectX SDK

DirectSound3DBuffer.SetConeOutsideVolume

The DirectSound3DBuffer.SetConeOutsideVolume method sets the current cone outside volume for this sound buffer.

object.SetConeOutsideVolume(coneOutsideVolume As Long, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DBuffer object.
coneOutsideVolume
Cone outside volume for this sound buffer, in hundredths of decibels. Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence).
applyFlag
Value indicating when the setting should be applied. This value must be one of the following constants of the CONST_DS3DAPPLYFLAGS enumeration:
DS3D_DEFERRED
Settings are not applied until the application calls the DirectSound3DListener.CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

Remarks

Volume levels are represented by attenuation. Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence). The default value is DS3D_DEFAULTCONEOUTSIDEVOLUME (no attenuation). Currently DirectSound does not support amplification.

See Also

DirectSoundBuffer.SetVolume