| DirectX SDK |
The DirectSound.CreateSoundBufferFromResource method creates a DirectSoundBuffer object to hold a sequence of audio samples. The sound resource must be of type .wav.
object.CreateSoundBufferFromResource( _
dll As String, _
resourceName As String, _
bufferDesc As DSBUFFERDESC, _
format As WAVEFORMATEX) As DirectSoundBuffer
If the method succeeds, a DirectSoundBuffer is returned.
If the method fails, an error is raised and Err.Number may be one of the following error values:
| DSERR_ALLOCATED |
| DSERR_BADFORMAT |
| DSERR_INVALIDPARAM |
| DSERR_NOAGGREGATION |
| DSERR_OUTOFMEMORY |
| DSERR_UNINITIALIZED |
| DSERR_UNSUPPORTED |