DirectX SDK

DirectSoundCaptureBuffer.WriteBuffer

The DirectSoundCaptureBuffer.WriteBuffer method writes to a segment of the sound capture buffer from a variable holding audio data.

object.WriteBuffer(start As Long, _
    size As Long, _
    buffer As Any, _
    flags As CONST_DSCBLOCKFLAGS)

Parameters

object
Object expression that resolves to a DirectSoundCaptureBuffer object.
start
Offset, in bytes, from the start of the buffer to where the read begins.
size
Size, in bytes, of the portion of the buffer to read. Note that the sound buffer is conceptually circular. This parameter is ignored if DSCBLOCK_ENTIREBUFFER constant is set in the flags argument.
buffer
Variable with the data to be written to the sound buffer. Must be the same size as the sound buffer. You must pass the first element of the array.
flags
Pass the following constant of the CONST_DSCBLOCKFLAGS enumeration to modify what is read:
DSCBLOCK_ENTIREBUFFER
Writes to the entire buffer. The size parameter is ignored.

Error Codes

If the method fails, an error is raised and Err.Number may be set to one of the following error codes:

DSERR_BUFFERLOST
DSERR_INVALIDCALL
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED