DirectSound3DBuffer.SetPosition
The DirectSound3DBuffer.SetPosition method sets the sound buffer's current position, in distance units. By default, distance units are meters, but the units can be changed by using the DirectSound3DListener.SetDistanceFactor method.
object.SetPosition(x As Single, _
y As Single, _
z As Single, _
applyFlag As CONST_DS3DAPPLYFLAGS)
Parameters
- object
- Object expression that resolves to a DirectSound3DBuffer object.
- x, y, and z
- Values that represent the coordinates of the new position vector. Note that DirectSound may adjust these values to prevent floating-point overflow.
- applyFlag
- Value indicating when the setting should be applied. This value must be one of the following constants of the CONST_DS3DAPPLYFLAGS enumeration:
- DS3D_DEFERRED
- Settings are not applied until the application calls the DirectSound3DListener.CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
- DS3D_IMMEDIATE
- Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.
Error Codes
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
Remarks
Passing values greater than 10 or less than -10 may attenuate the sound beyond the threshold of audibility.