DirectX SDK

DirectSound3DBuffer.SetMode

The DirectSound3DBuffer.SetMode method sets the operation mode for 3-D sound processing.

object.SetMode(mode As CONST_DS3DMODEFLAGS, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DBuffer object.
mode
One of the following constants of the CONST_DS3DMODEFLAGS enumeration specifying the 3-D sound processing mode to be set:
DS3DMODE_DISABLE
Processing of 3-D sound is disabled. The sound seems to originate from the center of the listener's head.
DS3DMODE_HEADRELATIVE
Sound parameters (position, velocity, and orientation) are relative to the listener's parameters. In this mode, the absolute parameters of the sound are updated automatically as the listener's parameters change, so that the relative parameters remain constant.
DS3DMODE_NORMAL
Normal processing. This is the default mode.
applyFlag
Value indicating when the setting should be applied. This value must be one of the following constants of the CONST_DS3DAPPLYFLAGS enumeration:
DS3D_DEFERRED
Settings are not applied until the application calls the DirectSound3DListener.CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.