DirectX SDK |
The DirectSoundBuffer.GetFrequency method retrieves the frequency, in samples per second, at which the buffer is playing.
object.GetFrequency() As Long
The frequency at which the audio buffer is being played.
If the method fails, an error is raised and Err.Number may be set to one of the following error codes:
DSERR_CONTROLUNAVAIL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
The frequency value will be in the range of DSBFREQUENCY_MIN to DSBFREQUENCY_MAX. These values are currently defined as 100 and 100,000 respectively.