DirectX SDK

DirectSound3DBuffer.SetConeOrientation

The DirectSound3DBuffer.SetConeOrientation method sets the orientation of the sound projection cone for this sound buffer. This method has no effect unless the cone angle and cone volume factor have also been set.

object.SetConeOrientation( _
    x As Single, _
    y As Single, _
    z As Single, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DBuffer object.
x, y, z
The coordinates of the new sound cone orientation vector.
applyFlag
One of the values of the CONST_DS3DAPPLYFLAGS enumeration indicating when the setting should be applied. This value must be one of the following:
DS3D_DEFERRED
Settings are not applied until the application calls the DirectSound3DListener.CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

See Also

DirectSound3DBuffer.SetConeAngles, DirectSound3DBuffer.SetConeOutsideVolume