DirectX SDK |
The DirectSound3DListener.GetVelocity method retrieves the listener's current velocity.
object.GetVelocity() As D3DVECTOR
If the method succeeds, a D3DVECTOR type that will contain the listener's current velocity.
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
Velocity is used only for Doppler effects. It does not actually move the listener. To change the listener's position, use the DirectSound3DListener.SetPosition method. The default velocity is (0,0,0).