DirectX SDK |
The DirectSound3DBuffer.SetConeAngles method sets the inside and outside angles of the sound projection cone for this sound buffer.
object.SetConeAngles(inCone As Long, _ outCone As Long, _ applyFlag As CONST_DS3DAPPLYFLAGS)
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
For information on trapping errors, see the Visual Basic Error Trapping topic.
The minimum, maximum, and default cone angles are defined as DS3D_MINCONEANGLE, DS3D_MAXCONEANGLE, and DS3D_DEFAULTCONEANGLE. Each angle must be in the range of 0 degrees (no cone) to 360 degrees (the full sphere). The default value is 360.
DirectSound3DBuffer.GetConeOutsideVolume, DirectSound3DBuffer.SetConeOutsideVolume