DirectX SDK

DirectSound3DListener.SetRolloffFactor

The DirectSound3DListener.SetRolloffFactor method sets the rolloff factor.

object.SetRolloffFactor(rolloffFactor As Single, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DListener object.
rolloffFactor
New rolloff factor.
applyFlag
Value indicating when the setting should be applied. This value must be one of the following constants of the CONST_DS3DAPPLYFLAGS enumeration:
DS3D_DEFERRED
Settings are not applied until the application calls the DirectSound3DListener.CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

Remarks

The rolloff factor has a range of DS3D_MINROLLOFFFACTOR (no rolloff) to DS3D_MAXROLLOFFFACTOR (as currently defined, 10 times the rolloff found in the real world). The default value is DS3D_DEFAULTROLLOFFFACTOR (1.0).

See Also

DirectSound3DListener.GetRolloffFactor