DirectX SDK |
The DirectSoundBuffer.SetFrequency method sets the frequency at which the audio samples are played.
object.SetFrequency(frequency As Long)
If the value is DSBFREQUENCY_ORIGINAL, the frequency is reset to the default value in the current buffer format. This format is specified in the DirectSound.CreateSoundBuffer method.
If the method fails, an error is raised and Err.Number may be set to one of the following error values:
DSERR_CONTROLUNAVAIL |
DSERR_GENERIC |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
Increasing or decreasing the frequency changes the perceived pitch of the audio data. This method does not affect the format of the buffer.
This method is not valid for primary sound buffers.
DirectSoundBuffer, DirectSound.CreateSoundBuffer, DirectSoundBuffer.GetFrequency, DirectSoundBuffer.Play, DirectSoundBuffer.SetFormat