DirectX SDK

D3DLVERTEX

The D3DLVERTEX type defines an untransformed and lit vertex (model coordinates with color). An application should use this type when the vertex transformations will be handled by Direct3D. This type contains only data and a color that would be filled by software lighting.

Type D3DLVERTEX
    color As Long
    specular As Long
    tu As Single
    tv As Single
    x As Single
    y As Single
    z As Single
End Type

Members

color and specular
Values specifying the color and specular component of the vertex.
tu and tv
Values specifying the texture coordinates of the vertex.
x, y, and z
Values specifying the model coordinates of the vertex.

See Also

D3DTLVERTEX, D3DVERTEX