| DirectX SDK |
The D3DLVERTEX type defines an untransformed and lit vertex (model coordinates with color). An application should use this type when the vertex transformations will be handled by Direct3D. This type contains only data and a color that would be filled by software lighting.
Type D3DLVERTEX
color As Long
specular As Long
tu As Single
tv As Single
x As Single
y As Single
z As Single
End Type