DirectX SDK

Direct3D7

Applications use the methods of the Direct3D7 class to create Direct3D objects and set up the environment. Moreover, The Direct3D7 class enables applications to create vertex buffers and enumerate texture map and depth-buffer formats. This section is a reference to the methods of this class.

The Direct3D7 class is obtained by calling the GetDirect3D method from a DirectDraw7 object.

The methods of the Direct3D7 class can be organized into the following groups:

Creation CreateDevice
  CreateVertexBuffer
Enumeration GetDevicesEnum
  GetEnumZBufferFormats
Miscellaneous EvictManagedTextures
  GetDirectDraw

See Also

Accessing Direct3D, Direct3D and DirectDraw