DirectX SDK

CONST_D3DCULL

The CONST_D3DCULL enumeration defines the supported cull modes used with the D3DRENDERSTATE_CULLMODE render state. These define how back faces are culled when rendering a geometry.

Enum CONST_D3DCULL
    D3DCULL_NONE = 1
    D3DCULL_CW   = 2
    D3DCULL_CCW  = 3
End Enum
D3DCULL_NONE
Do not cull back faces.
D3DCULL_CW
Cull back faces with clockwise vertices.
D3DCULL_CCW
Cull back faces with counterclockwise vertices.

See Also

D3DPRIMCAPS, CONST_D3DRENDERSTATETYPE