CONST_D3DTEXTURETRANSFORMFLAGS
The CONST_D3DTEXTURETRANSFORMFLAGS enumeration is used with the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state.
Type CONST_D3DTEXTURETRANSFORMFLAGS
D3DTTFF_COUNT1 = 1
D3DTTFF_COUNT2 = 2
D3DTTFF_COUNT3 = 3
D3DTTFF_COUNT4 = 4
D3DTTFF_DISABLE = 0
D3DTTFF_PROJECTED = 256
End Type
- D3DTTFF_COUNT1
- The rasterizer should expect 1-D texture coordinates.
- D3DTTFF_COUNT2
- The rasterizer should expect 2-D texture coordinates.
- D3DTTFF_COUNT3
- The rasterizer should expect 3-D texture coordinates.
- D3DTTFF_COUNT4
- The rasterizer should expect 4-D texture coordinates.
- D3DTTFF_DISABLE
- Texture coordinates are to be passed directly to the rasterizer.
- D3DTTFF_PROJECTED
- The texture coordinates should all be divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates will be divided by the third coordinate before being passed to the rasterizer.
See Also
D3DTSS_TEXTURETRANSFORMFLAGS