DirectX SDK

CONST_D3DTEXTURETRANSFORMFLAGS

The CONST_D3DTEXTURETRANSFORMFLAGS enumeration is used with the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state.

Type CONST_D3DTEXTURETRANSFORMFLAGS 
    D3DTTFF_COUNT1          = 1  
    D3DTTFF_COUNT2          = 2  
    D3DTTFF_COUNT3          = 3  
    D3DTTFF_COUNT4          = 4  
    D3DTTFF_DISABLE         = 0  
    D3DTTFF_PROJECTED       = 256
End Type
D3DTTFF_COUNT1
The rasterizer should expect 1-D texture coordinates.
D3DTTFF_COUNT2
The rasterizer should expect 2-D texture coordinates.
D3DTTFF_COUNT3
The rasterizer should expect 3-D texture coordinates.
D3DTTFF_COUNT4
The rasterizer should expect 4-D texture coordinates.
D3DTTFF_DISABLE
Texture coordinates are to be passed directly to the rasterizer.
D3DTTFF_PROJECTED
The texture coordinates should all be divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates will be divided by the third coordinate before being passed to the rasterizer.

See Also

D3DTSS_TEXTURETRANSFORMFLAGS