D3DDEVINFO_TEXTURING
The D3DDEVINFO_TEXTURING type contains information about the texturing activity of the application. This structure is used with the Direct3DDevice7.GetInfo method.
Type D3DDEVINFO_TEXTURING 
  lApproxBytesLoaded As Long  
  lNumCreates As Long         
  lNumDestroys As Long        
  lNumGetDCs As Long          
  lNumLoads As Long           
  lNumLocks As Long           
  lNumPreLoads As Long        
  lNumSet As Long             
  lNumSetLODs As Long         
  lNumSetPriorities As Long   
End Type
Members
- lApproxBytesLoaded
- Approximate number bytes loaded by calls to the Direct3DDevice7.Load method.
- lNumCreates
- Number of texture surfaces created by the application.
- lNumDestroys
- Number of textures destroyed (released) by the application.
- lNumGetDCs
- Number of times a device context for a texture surface has been retrieved by calling the DirectDrawSurface7.GetDC method.
- lNumLoads
- Number of times a texture has been loaded by calling the Direct3DDevice7.Load method.
- lNumLocks
- Number of times a texture surface has been locked by calling the DirectDrawSurface7.Lock method.
- lNumPreLoads
- Number of times managed textures have been explicitly loaded by calling the Direct3DDevice7.PreLoad method.
- lNumSet
- Number of times textures have been set to texture blending stages by calling the Direct3DDevice7.SetTexture method.
- lNumSetLODs
- Number of times the maximum mipmap level-of-detail has been set by calling the DirectDrawSurface7.SetLOD method.
- lNumSetPriorities
- Number of times texture-management priority has been set by calling the DirectDrawSurface7.SetPriority method.
See Also
Direct3DDevice7.GetInfo