D3DTLVERTEX
The D3DTLVERTEX type defines a transformed and lit vertex (screen coordinates with color).
Type D3DTLVERTEX
color As Long
rhw As Single
specular As Long
sx As Single
sy As Single
sz As Single
tu As Single
tv As Single
End Type
Members
- color and specular
- Values describing the color and specular component of the vertex.
- rhw
- Value that is the reciprocal of homogeneous w from homogeneous coordinate (x,y,z,w). This value is often 1 divided by the distance from the origin to the object along the z-axis.
- sx, sy, and sz
- Values describing a vertex in screen coordinates. The largest allowable value for sz is 1.0, if you want the vertex to be within the range of z-values that are displayed.
- tu and tv
- Values describing the texture coordinates of the vertex.
See Also
D3DLVERTEX, D3DVERTEX