| DirectX SDK |
The D3DMATRIX type describes a matrix for such methods as Direct3DDevice7.MultiplyTransform, Direct3DDevice7.GetTransform, and Direct3DDevice7.SetTransform.
Type D3DMATRIX
rc11 As Single
rc12 As Single
rc13 As Single
rc14 As Single
rc21 As Single
rc22 As Single
rc23 As Single
rc24 As Single
rc31 As Single
rc32 As Single
rc33 As Single
rc34 As Single
rc41 As Single
rc42 As Single
rc43 As Single
rc44 As Single
End Type
In Direct3D, the rc34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.
Direct3DDevice7.MultiplyTransform, Direct3DDevice7.GetTransform, and Direct3DDevice7.SetTransform