DirectX SDK

CONST_D3DTRANSFORMSTATETYPE

The CONST_D3DTRANSFORMSTATETYPE enumeration defines values that describe the transformation state.

Enum CONST_D3DTRANSFORMSTATETYPE
    D3DTRANSFORMSTATE_WORLD        = 1 
    D3DTRANSFORMSTATE_WORLD1       = 4, 
    D3DTRANSFORMSTATE_WORLD2       = 5, 
    D3DTRANSFORMSTATE_WORLD3       = 6, 
    D3DTRANSFORMSTATE_VIEW         = 2 
    D3DTRANSFORMSTATE_PROJECTION   = 3 
    D3DTRANSFORMSTATE_TEXTURE0     = 16 
    D3DTRANSFORMSTATE_TEXTURE1     = 17 
    D3DTRANSFORMSTATE_TEXTURE2     = 18 
    D3DTRANSFORMSTATE_TEXTURE3     = 19 
    D3DTRANSFORMSTATE_TEXTURE4     = 20 
    D3DTRANSFORMSTATE_TEXTURE5     = 21 
    D3DTRANSFORMSTATE_TEXTURE6     = 22 
    D3DTRANSFORMSTATE_TEXTURE7     = 23 
End Enum
D3DTRANSFORMSTATE_WORLD, D3DTRANSFORMSTATE_VIEW, and D3DTRANSFORMSTATE_PROJECTION
Define the matrices for the world, view, and projection transformations. The default values are Nothing (the identity matrices).
D3DTRANSFORMSTATE_WORLD1, D3DTRANSFORMSTATE_WORLD2, D3DTRANSFORMSTATE_WORLD3
Identifiy subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
D3DTRANSFORMSTATE_TEXTURE0 through D3DTRANSFORMSTATE_TEXTURE7
Identifies the transformation matrix being set for the specified texture stage.

See Also

CONST_D3DRENDERSTATETYPE, Geometry Blending