CONST_D3DTRANSFORMSTATETYPE
The CONST_D3DTRANSFORMSTATETYPE enumeration defines values that describe the transformation state.
Enum CONST_D3DTRANSFORMSTATETYPE
D3DTRANSFORMSTATE_WORLD = 1
D3DTRANSFORMSTATE_WORLD1 = 4,
D3DTRANSFORMSTATE_WORLD2 = 5,
D3DTRANSFORMSTATE_WORLD3 = 6,
D3DTRANSFORMSTATE_VIEW = 2
D3DTRANSFORMSTATE_PROJECTION = 3
D3DTRANSFORMSTATE_TEXTURE0 = 16
D3DTRANSFORMSTATE_TEXTURE1 = 17
D3DTRANSFORMSTATE_TEXTURE2 = 18
D3DTRANSFORMSTATE_TEXTURE3 = 19
D3DTRANSFORMSTATE_TEXTURE4 = 20
D3DTRANSFORMSTATE_TEXTURE5 = 21
D3DTRANSFORMSTATE_TEXTURE6 = 22
D3DTRANSFORMSTATE_TEXTURE7 = 23
End Enum
- D3DTRANSFORMSTATE_WORLD, D3DTRANSFORMSTATE_VIEW, and D3DTRANSFORMSTATE_PROJECTION
- Define the matrices for the world, view, and projection transformations. The default values are Nothing (the identity matrices).
- D3DTRANSFORMSTATE_WORLD1, D3DTRANSFORMSTATE_WORLD2, D3DTRANSFORMSTATE_WORLD3
- Identifiy subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
- D3DTRANSFORMSTATE_TEXTURE0 through D3DTRANSFORMSTATE_TEXTURE7
- Identifies the transformation matrix being set for the specified texture stage.
See Also
CONST_D3DRENDERSTATETYPE, Geometry Blending