DirectX SDK |
This section pertains only to application development in Visual Basic. See Direct3D Immediate Mode C/C++ Tutorials.
Before creating the texture surface object, you should turn on texture management for the device with the DDSCAPS2_TEXTUREMANAGE flag:
ddsd.ddsCaps.lCaps = DDSCAPS_TEXTURE ddsd.ddsCaps.lCaps2 = DDSCAPS2_TEXTUREMANAGE ddsd.lTextureStage = 0
Also, by setting the control flag DDSCAPS_TEXTURE, you inform the system that the surface describes a texture surface.
For more information on texture management, see Automatic Texture Management.
Now that automatic texture management has been enabled, and you have set the DDSCAPS_TEXTURE flag, you can create a new surface for the texture and return it:
Set ddsTexture = g_dd.CreateSurfaceFromFile(sFile, ddsd) ' Return the newly created texture. Set CreateTextureSurface = ddsTexture
For more information on texture surfaces, see Texture Surface Objects.
Since you have created a new surface for your texture, you can use that texture during rendering of the primitives. This step is done in Step 2: Render a Textured Primitive.