DirectX SDK |
This section pertains only to application development in Visual Basic. See Direct3D Immediate Mode C/C++ Tutorials.
To prepare the geometry for a cone, you only need to declare a position vector and a normal vector. Therefore, the cone object in the DrawPrims application is defined with the following programmer-defined type:
Private Type MyFlexibleVertex vPosition As D3DVECTOR vNormal As D3DVECTOR End Type
You can define the tip of the cone with the following code fragment:
Dim vectorNorm As D3DVECTOR g_vCone(0).vPosition = MakeVector(0, CONE_HEIGHT / 2, 0) vectorNorm = MakeVector(0, 1, 0) Call g_dx.vectorNormalize(vectorNorm) g_vCone(0).vNormal = vectorNorm
You can compute each side of the cone with the following trigonometric functions:
For i = 0 To NUM_CONE_SIDES - 1 x = Sin(2 * pi * i / (NUM_CONE_SIDES - 1)) y = -CONE_HEIGHT / 2 z = Cos(2 * pi * i / (NUM_CONE_SIDES - 1)) g_vCone(i + 1).vPosition = MakeVector(x * CONE_RADIUS, y * CONE_RADIUS, z * CONE_RADIUS)
You can calculate the position vector of each side of the cone with the following code fragment:
vectorNorm = MakeVector(x, 0.5, z) Call g_dx.vectorNormalize(vectorNorm) g_vCone(i + 1).vNormal = vectorNorm Next i
After defining the wall segments and the cone in geometric space, you can move on to preparing the cube. This process is described in Step 1.3: Prepare the Cube.