This article discusses where you can find information about particular topics in the Microsoft® Direct3D® Retained Mode documentation.
If you are new to Retained Mode, start by reading the Interface Overviews to get an idea of common concepts. If you are new to three-dimensional (3-D) programming in general, read Technical Background. This background will help you understand the Tutorial and Samples. Consult the Reference, and especially the Interfaces for more details about what is going on in the code as you look at the Samples and Tutorial. The Glossary provides definitions for common terms.
Advanced developers might need detailed information about the DirectX File Format.
The following table lists commonly used information by C++/COM programmers and where to find it.
For information about | See this topic |
---|---|
Error codes | Return Values |
Interface inheritance | Interface Hierarchy Chart |
Interface history | Interface Changes |
Interfaces | Interfaces |
Constants | Constants |
Enumerated types | Enumerated Types |
Structures | Structures |
Building samples | Building Samples Using Developer Studio 5.0 |
Developer Studio | Building Samples Using Developer Studio 5.0 |
Sample code | Samples |
Retained Mode objects and their associated COM interfaces | Architecture |
3-D graphics concepts | Technical Background |
DirectX Files | DirectX File Format |
The following table lists commonly used information by Microsoft Visual Basic programmers and where to find it.
For information about | See this topic |
---|---|
Error codes | Error Values |
Interfaces | Interfaces |
Callbacks | Callback Interfaces |
Enumerated types | Enumerated Types |
Types | Types |
3-D graphics concepts | Technical Background |
DirectX Files | DirectX File Format |
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