Applications use the methods of the Direct3DRMFace2 interface to interact with a face. A face represents a single polygon in a mesh. An application can set the color, texture, and material of the face by using the Direct3DRMFace2.SetColor, Direct3DRMFace2.SetColorRGB, Direct3DRMFace2.SetTexture, and Direct3DRMFace2.SetMaterial methods.
Faces are constructed from vertices by using the Direct3DRMFace2.AddVertex and Direct3DRMFace2.AddVertexAndNormalIndexed methods. An application can read the vertices of a face by using the Direct3DRMFace2.GetVertices and Direct3DRMFace2.GetVertex methods.
In Direct3DRMFace2, the SetTexture method can now specify a texture whose width and height are not a power of two.
The methods of the Direct3DRMFace2 interface can be organized into the following groups.
The Direct3DRMFace2 interface inherits the following methods from the Direct3DRMObject interface.
The Direct3DRMFace2 object is obtained by using the Direct3DRM3.CreateFace method.
Adds a vertex to a Direct3DRMFace2 object.
Syntax
object.AddVertex(x As Single, y As Single, z As Single)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- x, y, and z
- The x, y, and z components of the new vertex position.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Adds a vertex and a normal to a Direct3DRMFace2 object, using an index for the vertex and an index for the normal in the containing mesh builder. The face, vertex, and normal must already be part of a Direct3DRMMeshBuilder3 object.
Syntax
object.AddVertexAndNormalIndexed(vertexIndex As Long, normalIndex As Long)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- vertexIndex and normal
- Indexes of the vertex and normal to add.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the color of a Direct3DRMFace2 object.
Syntax
object.GetColor( ) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
Return Value
Returns the color.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
See Also
Retrieves the material of a Direct3DRMFace2 object.
Syntax
object.GetMaterial( ) As Direct3DRMMaterial2
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
Return Value
Returns the Direct3DRMMaterial object applied to the face.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
See Also
Retrieves the normal vector of a Direct3DRMFace2 object.
Syntax
object.GetNormal(val As D3DVECTOR)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- val
- D3DVECTOR type that will be filled with the normal vector of the face.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the Direct3DRMTexture3 object applied to a Direct3DRMFace2 object.
Syntax
object.GetTexture( ) As Direct3DRMTexture3
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
Return Value
Returns a Direct3DRMTexture3 object.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
See Also
Retrieves the index of the vertex for texture coordinates in the face's mesh.
Syntax
object.GetTextureCoordinateIndex(which As Long) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- which
- Index within the face of the vertex whose corresponding mesh vertex index is being retrieved.
Return Value
Returns the face's mesh-relative vertex index.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
Retrieves the texture coordinates of a vertex in a Direct3DRMFace2 object.
Syntax
object.GetTextureCoordinates(Vertex As Long, u As Single, v As Single)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- Vertex
- Index of the vertex.
- u and v
- Variables that are filled with the texture coordinates of the vertex.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the texture topology of a Direct3DRMFace2 object.
Syntax
object.GetTextureTopology(u As Long, v As Long)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- u and v
- Variables filled with texture coordinates.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the position and normal of a vertex in a Direct3DRMFace2 object.
Syntax
object.GetVertex(idx As Long, vert As D3DVECTOR, norm As D3DVECTOR)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- idx
- Index of the vertex.
- vert and norm
- D3DVECTOR types that will be filled with the position and normal of the vertex, respectively.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the number of vertices in a Direct3DRMFace2 object.
Syntax
object.GetVertexCount( ) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
Return Value
Returns the number of vertices.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
Retrieves the index of the vertex in the face's mesh.
Syntax
object.GetVertexIndex(which As Long) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- which
- Index within the face of the vertex whose corresponding mesh vertex index is being retrieved.
Return Value
Returns the mesh-relative vertex index.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
Retrieves the position and normal vector of each vertex in a Direct3DRMFace2 object.
Syntax
object.GetVertices(vertexCount As Long, coord() As D3DVECTOR, normals() As D3DVECTOR)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- vertexCount
- Variable filled with the number of vertices. This parameter cannot be NOTHING.
- coord and normals
- An array of D3DVECTOR types that will be filled with the positions and normal vectors of the vertices, respectively.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Remarks
Use GetVertexCount to determine vertexCount and make both coord and normals that size.
Sets a Direct3DRMFace2 object to a given color.
Syntax
object.SetColor(c As Long)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- c
- Color to set. Make sure to set the alpha component as well as the red, green, and blue color components or your objects might not be visible. Colors are represented by a Long, consisting of 4 bytes. The high byte is the alpha component and the subsequent bytes define red, green, and blue. Use CreateColorRGBA from the DirectX7 object to more easily construct a color or use SetColorRGB if you only want full alpha.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
See Also
Sets the red, green, and blue color components of a Direct3DRMFace2 object.
Syntax
object.SetColorRGB(r As Single, g As Single, b As Single)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- r, g, and b
- Red, green, and blue components of the color.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Sets the material of a Direct3DRMFace2 object.
Syntax
object.SetMaterial(ref As Direct3DRMMaterial2)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- ref
- Direct3DRMMaterial object to use as the material.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
See Also
Sets the texture of a Direct3DRMFace2 object.
Syntax
object.SetTexture(ref As Direct3DRMTexture3)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- ref
- Direct3DRMTexture3 object to use as the texture.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Remarks
Starting with DirectX Foundation 6, the width and height of the texture are not required to be a power of two.
See Also
Sets the texture coordinates of a specified vertex in a Direct3DRMFace2 object.
Syntax
object.SetTextureCoordinates(Vertex As Long, u As Single, v As Single)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- Vertex
- Index of the vertex to be set. For example, if the face were a triangle, the possible vertex indices would be 0, 1, and 2.
- u and v
- Texture coordinates to assign to the specified vertex.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Sets the texture topology of a Direct3DRMFace2 object.
Syntax
object.SetTextureTopology(wrap_u As CONST_DBOOLFLAGS, wrap_v As CONST_DBOOLFLAGS)
Parts
- object
- Object expression that resolves to a Direct3DRMFace2 object.
- wrap_u and wrap_v
- Specify D_TRUE for either or both of these parameters if you want the texture to have a cylindrical topology in the u- and v-dimensions, respectively; otherwise, specify D_FALSE.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Remarks
Several interfaces provide SetTextureTopology methods. See Direct3DRMeshBuilder3.SetTextureTopology for more information about the relationship between the SetTextureTopology methods, and for more information about the purpose of the wrap_u and wrap_v parameters.
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