Applications use the methods of the Direct3DRMObjectArray interface to organize Direct3DRMObject objects. The object array is zero based (0 to N-1).
The Direct3DRMObjectArray interface supports the following methods.
Obtain the Direct3DRMObjectArray object by calling GetAttachedObjects on an interpolator object.
Retrieves a specified element in a Direct3DRMObjectArray object.
Syntax
object.GetElement(index As Long) As Direct3DRMObject
Parts
- object
- Object expression that resolves to a Direct3DRMObjectArray object.
- index
- Element in the array.
Return Value
Returns a Direct3DRMObject object.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the number of elements contained in a Direct3DRMObjectArray object.
Syntax
object.GetSize( ) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMObjectArray object.
Return Value
Returns the number of elements.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
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