Visual Basic Error Values
The methods of the Microsoft® Direct3D® Retained Mode interfaces can return the following values in Microsoft Visual Basic®.
- D3DRM_OK
- No error. Equivalent to DD_OK.
- D3DRMERR_BADALLOC
- Out of memory.
- D3DRMERR_BADDEVICE
- Device is not compatible with renderer.
- D3DRMERR_BADFILE
- Data file is corrupt.
- D3DRMERR_BADMAJORVERSION
- Bad dynamic-link library (DLL) major version.
- D3DRMERR_BADMINORVERSION
- Bad DLL minor version.
- D3DRMERR_BADOBJECT
- Object expected in argument.
- D3DRMERR_BADPMDATA
- Data in the .x file is corrupted. The conversion to a progressive mesh succeeded but produced an invalid progressive mesh in the .x file.
- D3DRMERR_BADTYPE
- Bad argument type passed.
- D3DRMERR_BADVALUE
- Bad argument value passed.
- D3DRMERR_BOXNOTSET
- An attempt was made to access a bounding box (for example, with Direct3DRMFrame3.GetBox) when no bounding box was set on the frame.
- D3DRMERR_CLIENTNOTREGISTERED
- Client has not been registered.
- D3DRMERR_CONNECTIONLOST
- Data connection was lost during a load, clone, or duplicate.
- D3DRMERR_ELEMENTINUSE
- Element can't be modified or deleted while in use. To empty a submesh, call Direct3DRMMeshBuilder3.Empty against its parent.
- D3DRMERR_ENTRYINUSE
- Vertex or normal entries are in use by a face and cannot be deleted.
- D3DRMERR_FACEUSED
- Face already used in a mesh.
- D3DRMERR_FILENOTFOUND
- File not found in the specified location.
- D3DRMERR_INCOMPATIBLEKEY
- Specified animation key is incompatible. The key cannot be modified.
- D3DRMERR_INVALIDLIBRARY
- Specified library is invalid.
- D3DRMERR_INVALIDOBJECT
- Method received an object that is invalid.
- D3DRMERR_INVALIDPARAMS
- At least one of the parameters passed to the method is invalid.
- D3DRMERR_LIBRARYNOTFOUND
- Specified library not found.
- D3DRMERR_LOADABORTED
- Load aborted by user.
- D3DRMERR_NOSUCHKEY
- Specified animation key does not exist.
- D3DRMERR_NOTCREATEDFROMDDS
- Specified texture was not created from a Microsoft DirectDraw® surface.
- D3DRMERR_NOTDONEYET
- Error flag not implemented.
- D3DRMERR_NOTENOUGHDATA
- Not enough data has been loaded to perform the requested operation.
- D3DRMERR_NOTFOUND
- Object not found in specified place.
- D3DRMERR_OUTOFRANGE
- Specified value is out of range.
- D3DRMERR_PENDING
- Data required to supply the requested information has not finished loading.
- D3DRMERR_REQUESTTOOLARGE
- Attempt was made to set a level of detail in a progressive mesh greater than the maximum available.
- D3DRMERR_REQUESTTOOSMALL
- Attempt was made to set the minimum rendering detail of a progressive mesh smaller than the detail in the base mesh (the minimum for rendering).
- D3DRMERR_TEXTUREFORMATNOTFOUND
- Texture format could not be found that meets the specified criteria and that the underlying Immediate Mode device supports.
- D3DRMERR_UNABLETOEXECUTE
- Unable to carry out procedure.
- DD_OK
- Request completed successfully. Equivalent to D3DRM_OK.
- DDERR_INVALIDOBJECT
- Received pointer that was an invalid object.
- DDERR_INVALIDPARAMS
- One or more of the parameters passed to the method are incorrect.
- DDERR_NOTFOUND
- Requested item was not found.
- DDERR_NOTINITIALIZED
- An attempt was made to call an interface method of an object before the object was initialized.
- DDERR_OUTOFMEMORY
- DirectDraw does not have enough memory to perform the operation.
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