[DirectX 3 Programmer's Reference] A (94.4444444444444%)
Glossary
[DirectX 5 Programmer's Reference] A (77.7777777777778%)
DirectX Foundation > Glossary
[DirectX 6 Programmer's Reference] A (77.7777777777778%)
DirectX Foundation > Glossary
[DirectX 7 Programmer's Reference] A (67.7248677248677%)
Microsoft DirectX 7.0 > Glossary
[DirectX October 2006 Documentation] A (33.3333333333333%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Plane > Fields
[DirectX 5 Programmer's Reference] A Simple Cube (20.1079622132254%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix B: Example
[DirectX 2 Programmer's Reference] A Technical Foundation for 3D Programming (16.6427546628407%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 3 Programmer's Reference] A Technical Foundation for 3D Programming (16.6427546628407%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX October 2006 Documentation] A Sample Lobby Client Message Handler (10.4903352965368%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client > Implementing a Lobby Client Message Handler
[DirectX October 2006 Documentation] A Sample Lobbied Application Message Handler (7.85110996975404%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application > Implementing a Lobbied Application Callback Message Handler
[DirectX 6 Programmer's Reference] A W-Friendly Projection Matrix (7.73399014778325%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 7 Programmer's Reference] A W-Friendly Projection Matrix (6.52017128690557%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation