[DirectX 7 Programmer's Reference] Creating Cubic-Environment Map Surfaces (80.4054054054054%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX October 2006 Documentation] Creating Cubic Environment Map Surfaces (77.6923076923077%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Environment Mapping > Cubic Environment Mapping
[DirectX 7 Programmer's Reference] Creating a Bump Map Texture (38.5039209249736%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping
[DirectX October 2006 Documentation] Creating Serial Address Objects (30.1929392446634%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating IPX Address Objects (29.5519136036377%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Modem Address Objects (29.5519136036377%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating TCP/IP Address Objects (29.5519136036377%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (27.40440845704%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the Surfaces (27.0896178984414%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 6 Programmer's Reference] Creating the Surfaces (27.0896178984414%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (26.9537480063796%)
DirectSound > DirectSound Examples
[DirectX 6 Programmer's Reference] Creating a Viewport (26.1861471861472%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 7 Programmer's Reference] Creating DirectX Objects (25.728760486825%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Creating Objects and Interfaces (25.6420799595142%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (24.6204453441296%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating Blending Stages (24.4939271255061%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Creating Blending Stages (24.4939271255061%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (24.3055716213611%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (23.0235203393098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (23.0235203393098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (22.9487179487179%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Sound Buffers (22.9487179487179%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating Overlay Surfaces (22.6645459803355%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (22.3824946982842%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating the Scene (22.2409579667644%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.8960863697706%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (20.6140350877193%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (20.4153171390014%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (20.2550607287449%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (18.6140350877193%)
DirectSound > Overview > IDirectSound Interface