[DirectX October 2006 Documentation] Using Indexed Vertex Blending (57.3529411764706%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX October 2006 Documentation] Using Hardware Mixing (47.9716024340771%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Buffers Efficiently (44.5233265720081%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Geometry Blending (38.3778897514677%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX October 2006 Documentation] Using Geometry Blending (36.3058176793956%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.0659340659341%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX October 2006 Documentation] Using Vertex Tweening (33.9646353293941%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Mode 13 (32.4819046520696%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (32.4819046520696%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (32.4819046520696%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Vertex Buffers (31.6981215274716%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (31.6981215274716%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Texture Wrapping (28.5097157303701%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (28.5097157303701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 5 Programmer's Reference] Using DMA (27.967226507271%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (27.967226507271%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (27.967226507271%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using Execute Buffers (27.528331422524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (25.6261575094806%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (25.3111746265904%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.8927847904005%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (23.0539345711759%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.6769556398271%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (21.6769556398271%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (21.6316526610644%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using Macro Definitions (20.903833797387%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using a Custom Mixer (20.8148866743099%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (20.8148866743099%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (20.8148866743099%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (20.4851784633999%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model