[DirectX October 2006 Documentation] Using Higher-Order Primitives (76.6666666666667%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Higher-Order Primitives
[DirectX October 2006 Documentation] Using Geometry Blending (39.6351824087956%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX October 2006 Documentation] Using Bump Mapping (37.4037981009495%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX 2 Programmer's Reference] Using DirectSetup (29.8517407962685%)
DirectSetup > Overview
[DirectX October 2006 Documentation] Using Hardware Mixing (28.7122615163007%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (28.034907277544%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (27.6295185740463%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (27.6295185740463%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.0828796128252%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Using Wave Files (26.8378310844578%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (26.776254729778%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Viewports (26.5756827468619%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (26.3359858532272%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Texture Wrapping (26.278331422524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (26.278331422524%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX October 2006 Documentation] Using Z-Bias (26.0194902548726%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 5 Programmer's Reference] Using Macro Definitions (25.5867864387134%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (25.5015349468123%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (25.1928471248247%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Macro Definitions (25.1727077637652%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 7 Programmer's Reference] Using Wave Files (25.0521167987435%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using User-defined Clip Planes (24.0401430842607%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes
[DirectX 5 Programmer's Reference] Using Wave Files (23.9326927445368%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (23.7717438072408%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (23.7717438072408%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (23.7717438072408%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the Registry (23.7371445856019%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (23.7371445856019%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 5 Programmer's Reference] Using Callback Functions (23.5482258870565%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (21.2400049975012%)
DirectSound > DirectSound Examples > Creating Sound Buffers